There are two main categories in Resources.
Market[]
|
Resources[]
There are seven resources in Tiny Village (3 of them are converted from the basic resources) as follows:
- Rock
- Wood
- Fur
- Food
- Stone (convert 2 Rock into 1 Stone)
- Lumber (convert 2 Wood into 1 Lumber)
- Woven Fur (convert 2 Fur into 1 Woven Fur)
All resource buildings must have at least 1 worker from the village to produce a resource. A hauler from the village will be used to automatically collect the resource and place it into Storage. In the advanced resource buildings (Stone, Lumber, Woven Fur), 2 workers will double the speed of production.
Using an extra hauler in advanced resources has no notable effect. However, when a resource building has no Haulers at all, the player has to press the Collect button manually to move all the resources to Storage.
The temporary storage capacity in a standard building is 100. Resource buildings purchased with will have a higher production rate and bigger capacity. See below table for more information.
All resource buildings are 5x5 in size.
Promotions[]
On July 10, 2012 a limited time sale was announced for selected resoures. see Promotions here for details
List of Resources[]
Cost | Build Time | XP Gain | Hurry Build | Capacity | requires | recourses p/h | Production Time | Hurry Produce | |
---|---|---|---|---|---|---|---|---|---|
Rock Quarry |
450 | 5s | 10 | 2 | 100 | Level 1 | 50 | 1m 12s | 2 |
Rustic Quarry |
29 | 1h 30m | 10 | 16 | 150 | Level 2 | 55.3 | 1m 5s | 3 |
Dino Quarry |
1h 30m | 130 | 20 | 200 | Level 2 | 60 | 1m | 4 | |
Jurrasic Quarry |
1h 30m | 130 | 24 | 300 | Level 2 | 70.5 | 51s | 6 | |
Tree Chopper |
30s | 130 | 9 | 100 | Level 2 | 42.8 | 1m 24s | 3 | |
Rustic Chopper |
69 | 90m | 130 | 14 | 150 | Level 2 | 47.3 | 1m 16s | 4 |
Dino Chopper |
249 | 1h 30m | 260 | 16 | 200 | Level 2 | 51.4 | 1m 10s | 5 |
Jurrasic Chopper |
399 | 1h 30m | 260 | 24 | 300 | Level 2 | 60 | 1m | 8 |
Farm |
1h | 380 | 9 | 100 | Level 3 | 33.3 | 1m 48s | 4 | |
Rustic Farm |
89 | 1h 30m | 380 | 12 | 150 | Level 3 | 36.7 | 1m 38s | 7 |
Dino Farm |
299 | 1h 30m | 760 | 18 | 200 | Level 3 | 40 | 1m 30s | 7 |
Jurrasic Farm |
449 | 1h 30m | 760 | 24 | 300 | Level 3 | 46.7 | 1m 17s | 10 |
Mammoth Pen |
6h | 1075 | 36 | 100 | Big Rock (Level 2) and Level 5 | 38.2 | 1m 34s | 3 | |
Rustic Pen |
109 | 6h | 1075 | 46 | 150 | Level 5 | 42.3 | 1m 25s | 3 |
Blue Mammoth |
349 | 6h | 2150 | 46 | 200 | Level 5 | 46.1 | 1m 18s | 6 |
Golden Mammoth |
499 | 6h | 2150 | 54 | 300 | Level 5 | 53.7 | 1m 7s | 8 |
Stone Carver |
18h | 2400 | 108 |
Leader Rock (Level 3) and Level 8 |
33.3 (1w)
66.6 (2 w) |
1m 48s (1 W) 54s (2 W) |
4 | ||
Rustic Carver |
129 | 18h | 2400 | 108 | Level 8 | 36.7 (1w)
73.4 (2w) |
1m 38s (1 W) 49s (2 W) |
5 | |
Dino Carver |
349 | 18h | 4800 | 132 | Level 8 | 40 (1w)
80 (2w) |
1m 30s (1 W) 45s (2 W) |
7 | |
Jurrasic Carver |
499 | 18h | 4800 | 132 | Level 8 | 46.7 (1w)
94.7 (2w) |
1m 17s (1 W) 38s 5ms (2W) |
10 | |
Lumber Mill |
1d | 5300 | 150 | Leader Rock (Level 3) and Level 14 | 16.6 (1w)
33.3 (2w) |
3m 36s (1 W) 1m 48s (2 W) |
7 | ||
Rustic Mill |
129 | 1d | 5300 | 150 | Level 14 | 18.3 (1w)
36.7 (2w) |
3m 16s (1 W) 1m 38s (2 W) |
10 | |
Dino Mill |
349 | 1d 3h | 10600 | 154 | Level 14 | 20 (1w)
40 (2w) |
3m (1 W) 1m 30s (2 W) |
14 | |
Jurrasic Mill |
499 | 1d 3h | 10600 | 154 | Level 14 | 23.3 (1w)
46.7 (2w) |
2m 34s (1 W) 1m 17s (2w) |
20 | |
Cloth Weaver |
1d 12h | 24000 | 184 | Town Rock (Level 4) and Level 22 | 19.1 (1w)
38.2 (2w) |
3m 8s (1w) 1m 34s (2W) |
6 | ||
Rustic Weaver |
129 | 1d 12h | 24000 | 184 | Level 22 | 21 (1w)
42.3 (2w) |
2m 51s (1 W) 1m 25s (2 W) |
8 | |
Dino Weaver |
349 | 1d 18h | 24000 | 200 | Level 22 | 22.9 (1w)
46.1 (2w) |
2m 37s (1W) 1m 18s (2 W) |
11 | |
Jurrasic Weaver |
499 | 1d 18h | 24000 | 200 | Level 22 | 26.8 (1w)
46.7 (2w) |
2m 14s (1 W) 1m 17s (2 W) |
16 |
W = WORKERS
- All Basic Resource buildings have 1 Worker and 1 Hauler
- All Advanced Resource buildings have 2 Workers and 2 Haulers
- All Resource buildings size are 5x5
How Assign Workers and Haulers[]
Steps to assign Villagers:
- Select a basic or advanced resource building
- If no workers are assigned and the resource building does not have any resources in its local storage, then it will display a No Workers message with a button to Add Workers
- Tapping on Add Worker will automatically add one worker
- You will have to manually add additional workers on advanced resource buildings (stone carvers, woven fur weavers and lumber mills)
- You will need to manually add haulers
- To add additional workers and haulers, tap on the Workers or Haulers buttons, which will bring up the hire and fire screen:
- The Workers and Haulers buttons at the bottom of the resource building information displays:
- a blue plus sign if no Workers or Haulers are employed
- how many villagers are employed (first number) and the total capacity (second number). See the Workers and Haulers buttons.
- To add a worker select the Add Worker button, if available.
- If you do not have enough available villagers you will be given the option to hire a villager from another village for a few crystals.
How to fire Workers and Haulers[]
Steps to fire Villagers:
- Select the resource building
- To fire workers and haulers, tap on the Workers or Haulers buttons which will bring up the hire and fire screen. From that screen, select active workers to fire them.
How to Buy or Sell Resources[]
See the buy and sell resources page for an explanation on how resources can be bought and sold.
Simple Calculation[]
Because advanced resources need basic resources, the basic resource can sometimes diminish quite quickly, especially if you've assigned all the workers and haulers. To avoid diminishing basic resources, you can use this calculation:
- 3 Rock Quarries equals 1 Stone Carver
- 2 Tree Choppers equals 1 Lumber Mill
- 2 Mammoth Pens equals 1 Woven Cloth Weaver
Using another type of resource building can lower these requirements. To view in more detail, you can check this blog for calculation or excel files.
Tips and Tricks[]
- Use 1 hauler instead of 2 in advanced resources and allocate the villager somewhere else. You will not slow down the resource making process in that building. Refer to unconfirmed statements about the difference between using 1 or 2 haulers.
- Note: This may have changed in Version 1.15, which seems to require 1 hauler per worker.
- It is not necessary to assign a villager to a resource collector in order to use the market for that resource. Buying and selling can still occur but the collector must be out in the village and cannot simply be in inventory for the market to be open. At a minimum newer villages therefore need to keep a 5x5 space free to swap resource collectors in and out of inventory temporarily while buying or selling resources. In this way, some of the more recent villages can look like the older villages (which do not have this requirement) for most of the time, with no resource collectors and few villagers visible. Of course, any resource collector with no worker assigned cannot produce resources of its own, however, the market will be open for that resource.
Trivia[]
- Having a Storage far away from the Resource Building does not affect the hauling process. The counter for hauling animation and resource collecting are different and unrelated. When the Hauler arrives at the storage is NOT the same as when the resource counter adds 1 point
- As with all animation, the more animation within a Village will affect game performance at some point in time. This also applies with Dinos, Sparkling Effect, Particle Effect, Resource Worker Animation, Resource Hauler Animation, Tooltip Warning Showing, Amount of Decoration, Smoke Effect, etc.
External Links[]
For a complete analysis for between line of production (Stores) and resource production (Resources) based on market price, check the following: