Houses[]
Houses are used to create and maintain villagers. The villagers can be used to perform jobs such as a Worker and a Hauler and feeding dinos.
There is no difference between orange and blue houses in either price or build time. They are only different in the time period between collecting taxes. Usually blue houses give more but take longer time to generate the taxes than orange houses.
To upgrade a house, please refer to the requirements for the next level of house. For example, an orange house can not upgrade into an orange cottage if the village does not have a Big Rock (Level 2) and you are at Level 4 in the game, even if you already have all the price requirements.
Residences can be grouped into 4 categories:
- House
- Cottage
- Villa
- Mansion
All residences are 3 x 3 in size.
At least one house has to be in your village. If you try to place them all into your inventory, you will find the "basket" symbol disappears at the final house left, thus not enabling you to put it away. Evidently, every village must have a house to be called a village!
House Slots[]
Villages can only build a limited amount of residences. When playing Tiny Village for the first time, there are already 2 Houses, one belonging to Rupert and the other to Regina. Any house after that can only be built by raising the number of house slots or building gold or purple houses.
There are some ways to raise the limit of house slots
- Many of the Stores can raise the limit by one or more. Refer to the Stores page to see how to raise the limit
- Some Decorations also raise the limit, for example:
- Small Water Fountain ( 200 , 2 x 2, +1)
- Well ( 5000 , 2 x 2, +1)
- Howling Cave ( 8 , 4 x 4, +1)
- Venus Fly Trap ( 10000 , 1 x 1, +1)
- Wooden Bridge ( 7 , 3 x 3, +1)
- Giant Diamond ( 49 , 3 x 3, +1)
- Lake ( 50000 , 4 x 4, +1)
- Garden ( 15 , 5 x 5, +1)
- Totem ( 85000 , 3 x 3, +1)
- Epic Totem ( 30 , 4 x 4, +1)
- Sitting Garden ( 36000 , 4 x 4, +1)
- Giant Saphire ( 49000 , 3 x 3, +1)
- Giant Fly Trap ( 12, 3 x 3, +1)
- Water Fountain ( 165000 , 5 x 5, +1)
- Windmill ( 20, 3 x 3, +1)
House[]
Villager | Cost | Taxes | coins /s/h | Build | Requires | XP Gain | Hurry Cost | Upgrade Cost | Upgrade Time | Instant Upgrade | |
---|---|---|---|---|---|---|---|---|---|---|---|
Orange House | 1 | 3 / 1m | 20 | 5s | Level 1 | 10 | 1 | 8h | 49 | ||
Blue House | 1 | 20 | 5s | Level 2 | 200 | 1 | 8h | 49 | |||
Purple House | 2 | 49 | 6 / 1m | 40 | 1h | Level 2 | 200 | 2 | 9h | 103 | |
Gold House | 3 | 99 | 40 | 1h | Level 2 | 200 | 2 | 9h | 103 |
Cottage[]
Villagers | Cost | Taxes | coins /s/h | Build | Requires | XP Gain | Hurry Cost | Upgrade Cost | Upgrade Time | Instant Upgrade | |
---|---|---|---|---|---|---|---|---|---|---|---|
Orange Cottage | 2 | 20 / 30m | 4.4444 | 8h | Big Rock (Level 2) and Level 4 | 900 | 8 | 12h | 157 | ||
Blue Cottage | 2 | 40 / 1h | 4.4444 | 8h | Big Rock (Level 2) and Level 4 | 1800 | 8 | 12h | 157 | ||
Purple Cottage | 3 | 99 | 40 / 30m | 8.8888 | 9h | Level 4 | 1800 | 12 | 14h | 157 | |
Gold Cottage | 4 | 149 | 80 / 1h | 8.8888 | 9h | Level 4 | 1800 | 12 | 14h | 157 |
Villa[]
Villager | Cost | Taxes |
coins /s/h |
Build | Requires | XP Gain | Hurry Cost | Upgrade Cost | Upgrade Time | Instant Upgrade | |
---|---|---|---|---|---|---|---|---|---|---|---|
Orange Villa | 3 | 60 / 2h | 3.3333 | 12h | Town Rock (Level 4) and Level 16 | 15000 | 15 | 20h | 265 | ||
Blue Villa | 3 | 120 / 4h | 3.3333 | 12h | Town Rock (Level 4) and Level 16 | 30000 | 15 | 20h | 265 | ||
Purple Villa | 4 | 149 | 120 / 2h | 6.6666 | 14h | Level 16 | 30000 | 17 | 49 | 20h | 265 |
Gold Villa | 5 | 199 | 240 / 4h | 6.6666 | 14h | Level 16 | 30000 | 17 | 49 | 20h | 265 |
Mansion[]
Villager | Cost | Taxes |
coins /s/h |
Build | Requires | XP Gain | Hurry Cost | Upgrade Cost | |
---|---|---|---|---|---|---|---|---|---|
Orange Mansion | 4 | 120 / 6h | 2.2222 | 20h | City Rock (Level 5) and Level 24 | 50000 | 20 | No Upgrade | |
Blue Mansion | 4 | 240 / 12h | 2.2222 | 20h | City Rock (Level 5) and Level 24 | 100000 | 20 | No Upgrade | |
Purple Mansion | 5 | 199 | 240 / 6h | 4.4444 | 20h | Level 24 | 100000 | 20 | Does not count toward limit |
Gold Mansion | 6 | 249 | 4.4444 | 20h | Level 24 | 100000 | 20 | Does not count toward limit |
By comparing the cost of upgrade to directly creating the highest Mansion, the most profitable way is to directly create a Mansion. Unfortunately, in lower levels, you will probably already have some Houses, Cottages or Villas, so these houses should be upgraded to Mansion to give a bigger investment and not wasting all the build resource.
Limited Houses[]
The following houses are limited to certain themes and are only available during certain periods. See the details on each house for more information. They are generally not upgradeable.
Villagers | Cost | Taxes | Build | Requires | XP Gain | Max | Event | Hurry Cost | |
---|---|---|---|---|---|---|---|---|---|
Serengeti House |
3 | 119 | 156 / 7h | 14h | Level 5 | 1800 | 4 | Village Safari Theme (Oct 2012) | 14 |
Jello House |
3 | 139 | 115 / 4h | 6h | Level 5 | 1800 | ~ | Dino Crates (Oct 2012) | 6 |
Storybook Cottage |
3 | 79 | 135 / 6h | 4h | Level 5 | 1800 | ~ | Storybook Theme (Sept 2012) | 4 |
Space House |
3 | 129 | 135 / 6h | 6h | Level 5 | 1800 | ~ | Space Week Theme (Sept 2012) | 6 |
Gingerbread Home |
3 | 119 | 60 / 1h | 4h | Level 4 | 1800 | ~ | Candyland Recall Theme (Aug 2012) | 8 |
Crystal Mansion |
3 | 209 | 1 / 9h | 18h | Level 5 | 1800 | 4 | Pirate Week Theme (Sept 2012) | 18 |
Modern Apartments |
3 | 119 | 227 / 5h | 8h | Level 5 | 1800 | ~ | Modern Transport Theme (Dec 2012) | 8 |
Holiday House [Note 1] |
2 | 60 | 100 / 5h | 1s | Level 5 | 1800 | ~ | Holiday Crates (Dec 2012) | 6 |
Snow House [Note 1] |
2 | 40 | 100 / 5h | 1s | Level 5 | 1800 | New Year Crates (Jan 2013) | 6 | |
Green House [Note 1] |
5 | 189 | 425 / 12h | 8h | Level 5 | 1800 | ~ | Fresh Pattern Bingo (Mar 2013) | 8 |
Teepeed House [Note 1] |
3 | 119 | 120/2h | 4h | Level 5 | 1,800 | ~ | April Fool's Crates (Mar 2013) | 8 |
8-Bit House [Note 1] |
3 | N/A | 120/2h | 4h | Level 5 | 1,800 | ~ | Scorching Bingo (Apr 2013) | 8 |
Tree House [Note 1] |
3 | N/A | 225/4h | 4h | Level 5 | 1,800 | ~ | Playground Crates (May 2013) | 8 |
Dojo House [Note 1] |
3 | 149 | 225/4h | 4h | Level 5 | 1,800 | ~ | Ninja Crates (June 2013) | 8 |
Executive Mansion |
4 | 149 | 250/12h | 8h | Level 5 | 1,800 | ~ | Fireworks Festival Theme 2013 (Jun/Jul 2013) | 16 |
Double-Dome House |
4 | 189 | 250/12h | 8h | Level 5 | 1,800 | ~ | Red Hot Summer Bingo (Jul 2013) | 16 |
House of Tomorrow |
3 | 149 | 350/4h | 4h | Level 5 | 1,800 | ~ | Futuristic Crates (Jul/Aug 2013) | 8 |
Pop-up House |
3 | 129 | 350/4h | 4h | Level 5 | 1,800 | ~ | Library Mini-Treasures (Aug 2013) | 8 |
Hollowed Treehouse |
4 | 189 | 425 / 12h | 8h | Level 5 | 1800 | ~ | Colossal Bingo(Aug 2013) | 16 |
Whale House |
3 | 149 | 500 / 4h | 4h | Level 5 | 1800 | ~ | Undersea Crates(Aug 2013) | 8 |
Conch Shell House |
4 | 189 | 250 / 12h | 8h | Level 5 | 1800 | ~ | Aquatic Bingo(Sep 2013) | 16 |
Lion Den House |
3 | 129 | 350 / 4h | 4h | Level 5 | 1800 | ~ | Proud Mini-Treasures(Sep 2013) | 8 |
Haunted Mansion |
4 | 189 | 250 / 12h | 8h | Level 5 | 1800 | ~ | Haunted Bingo(Oct 2013) | 16 |
Pumpkin House |
3 | 149 | 500 / 4h | 4h | Level 5 | 1800 | ~ | Halloween Crates(Oct 2013) | 8 |
Observatory House |
3 | 149 | 500 / 4h | 4h | Level 5 | 1800 | ~ | Stargazing Crates(Nov 2013) | 8 |
Football House |
4 | 189 | 250 / 12h | 8h | Level 5 | 1800 | ~ | Thankful Bingo(Nov 2013) | 16 |
Igloo House |
4 | 189 | 250 / 12h | 8h | Level 5 | 1800 | ~ | Icy Winter Bingo(Dec 2013) | 8 |
Tiki Hut House |
3 | 149 | 500 / 4h | 4h | Level 5 | 1800 | ~ | Party Time Crates (Jan 2014) | 8 |
Ancient Garden House |
4 | 189 | 250 / 12h | 8h | Level 5 | 1800 | ~ | Ancient Bingo(Jan 2014) | 16 |
Note 1: Please note the "cost" of the houses noted above are their nominal values set by TinyCo. The real cost of each house is the you actually pay to get it during the relevant event.
Inventory[]
You can put a house into inventory but you need to exercise some caution:
- The house slot counter will decrease, allowing you to create another house so long as you haven't exceeded the limit on the number of houses
- All villagers inside the house will also be removed from their work and kept in Inventory along with the house. If they are working on something, you'll need to assign other villagers (if available) to their tasks
- Warning : If you put a decoration or store that adds a house slot into inventory, the house limit will also be decreased. So it's possible that you can get a "red limit", meaning you have more houses in your village than the number of permitted house slots
- The effect of this is you can not buy any more houses until the house slot limit becomes larger than the existing number of houses in the village (by adding various stores or decorations to the village)
- You cannot place all of your houses into inventory - your village must have at least one house in it
Trivia[]
- Sometimes a weekly challenge will present a limited availability decoration that will add a house slot. For example, in Holiday Week 2012, a Snow Fort was offered for sale ( 50,000, 3 x 3, +1) and the Harvest Week Theme offered the Harvest Barrel ( 15,000, 2 x 2, +1)
- A house slot is also added by the first Wonder Challenge, Stonehenge ( 30,000, 5 x 5, +1)
- A handful of decorations have added two slots per decoration, such as the Snow Globes