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Introduction[]
Hello to all our members and guests.
We want to use this page as a place to list requested features and determine the importance of each requested feature. This may lend fuel to enable the developers to implement our requests.
How to Contribute[]
However, we don't want thousands of comments to wade through to find your request - just edit the page as you would normally, adding your requested feature to the table.
If you need to add a row, just click edit at the top of the page, click in the last cell of the table and press the tab key.
If your requested feature is already there, just add to the Counter column.
Of course, there's no problem in making comments about your requests, but having the requests listed in one, easy to read place will make things simpler.
Who knows? TinyCo's developers may even visit and implement some of them.
Rules[]
- You can support as many suggestions as you like. You are not limited to voting for only one.
- Please do not "double vote" on a single item. Be careful to increase the counter by one only.
- Feel free to suggest anything. However, please be aware that making requests that are incompatible with TinyCo's goals are unlikely to be implemented.
- Please do not suggest bug fixes. Log your bugs to be fixed on the bugs page.
- If you don't know the category just leave it blank.
Requests[]
No | Cate-
gory |
Request Description | Counter |
---|---|---|---|
1 | UI |
Suppress crystal challenges and ensure weekly goals, Wonder Challenge and Phoenix Challenge are always visible or increase the number of slots available to 20 or unlimited. |
47 |
2 | UI, Market |
Add a 10,000 or "Buy Max" button to the market so we are not forever tapping just to buy resources |
83 |
3 | TS | Remove restriction on not being able to visit neighbours if they are on a higher version | 19 |
4 | TS | Be able to block social gifters/tippers | 16 |
5 | Content | More expansions | 66 |
6 | Feature | Make a safe-deposit box for crystals to ensure they cannot be expended accidentally
|
57 |
7 | Content | Larger storage (>2500) available for coin purchase |
67 |
8 | UI, Shop | Easier way to buy high-end stores, decorations and dinos instead of having to swipe over and over to the end of a very long list. Same applies to friends list.
|
84 |
9 | UI | Related to #6 - Prevent unwanted expansions/dino purchases etc (recognising there's already a confirm button). So, maybe implement a "take-back". | 32 |
10 | UI | Add commas to separate thousands and millions | 45 |
11 | Content | Also related to #6 - Provide for "underground storage" that takes up no land space | 14 |
12 | Content | Be able to sell adult dinos for a crystal reward on a permanent basis | 51 |
13 | UI | Have a "collect all coins" button (without chain bonus as the trade-off)
|
31 |
14 | Content, Fusion | Enable tier 3 dinos to be fused into tier 4 dinos (After introducing new tier 4s). | 24 |
15 | UI, Fusion | Add a cancel button for dino fusion. Should be able to cancel fusion at any time. | 38 |
16 | Content | Bring back the permanent crystal producers.
Admin note: We can but hope! |
75 |
17 | Feature | Related to #6. Have a "bank" where one can store crystals and gold. One would earn interest on what you have in the bank. Crystals would earn XP and gold would earn gold. | 15 |
18 | UI | Be able to select multiple stores of the same type and then select same recipe for all. Alternatively, be able to select a recipe at once for all stores of the same kind. | 28 |
19 | Inventory | Increase inventory from the current 1,200 items. Admin Note: Implemented on 13 December 2012 |
20 |
20 | Content | Make it easier to earn crystals without buying them.
|
36 |
21 | Content, Pet | Add more pets that cost coins and make the crystal pets give crystals forever. | 12 |
22 | TS, UI | Add a single "tip everybody back" button in Tiny Social | 26 |
23 | UI, Shop | When buying, filter our inventoried items.
|
22 |
24 | Dino | Allow dinos to be placed into inventory, including eggs (also includes eggs from Fusion to allow them to be hatched later) | 24 |
25 | Dino, Pet | Ability to specify some adult dinos as "pets". These dinos patrol the village just like Topsy and don't occupy any habitat. As a trade off, they do not produce any coins. | 10 |
26 | Pet | Related to #13. Let Topsy wander around and collect coins for you.Admin note: Implemented in version 1.16 | 10 |
27 | Content | Add houses with more villagers
|
12 |
28 | Feature | Related to #24 - Add a "Hall of Champions" like Tiny Monsters for max level dinos that you want to archive? | 3 |
29 | TS | In Tiny Social, go back to the "real" next when clicking next instead of the alpha it was changed to. I've had to go back to clicking home and scrolling through the friends list.
Also mark off who you've tipped already. |
13 |
30 | UI | Don't let the app connect to the server, i.e. that annoying pause, while a chain is in progress | 6 |
31 | Content | Add another level of resources (purchased for coins), which produces significantly more resources per time period (say 10-50x). This may require more villagers. (See #27) | 4 |
32 | Content | Add stores that consume fewer resourses and give more coins (2000 coins/100 resources) | 2 |
33 | UI | Change the lack of resources "Take Me There!" button to open the Marketplace and not whatever resource you don't have enough of for that recipe. | 26 |
34 | Content | Make storehouses upgradable to higher capacity ones of the same size (e.g. Crystal Storehouse to Ancient Storage, Giant Warehouse to Pirate Warehouse), with a lower price than buying new (overall total price may be higher than buying outright but it may be easier to purchase in steps). | 29 |
35 | UI, Dino | Add a text field so we can type in a name for our dinos. Dinos deserve names too! | 11 |
36 | Feature | Related to #5 - Be able to link villages (e.g. a second village you're working on on another device or a second island in a single village, like in Tiny Monsters where several islands can be linked or something like the Cubbies concept in Tiny Zoo | 9 |
37 | Feature | Be able to link dino habitats so that dinos can roam freely between them. Be able to add decorations (e.g. trees) to habitats | 6 |
38 | Feature | Develop app for Nook. Kindle isn't the only game in town. | 2 |
39 | Market | Somewhat related to #7 and 34 - Allow users to store whatever configuration of resources they like in their storehouses. For example, a Pirate Warehouse holds a total of 700,000 resources - it should not be limited to 100,000 of each; rather we should be able to hold 700,000 stones (and nothing else), if we like. | 15 |
40 | Dino | Related to 37. Instead of having a capacity for each Dino habitat, have a total capacity like storehouses.
|
5 |
41 | Content, Pet | Related to #21. Instead of pets that walk around the village, also have pets for houses that speed up working/hauling for workers living in that house. | 2 |
42 | Inventory | Allow selling of items directly from inventory (in multiple lots if wanted). | 36 |
43 | TS | Add post box since we have post office, so villagers could send letters (messages) to each other | 17 |
44 | Content | Allow unoccupied villagers the ability to stroll around the village | 10 |
45 | UI | Related to #30: Stop quests from completing while chaining | 14 |
46 | Content | Have a crystal forge resource producer that converts 50000 stone, 50000 lumber, 50000 wovenfur, and 100000 food to 10 crystals. | 14 |
47 | Content | Have some more higher cost/spiffy looking decorations that cost coins. | 9 |
48 | Market | Enable the purchase of resources from the market if the relevant resource collector is in inventory | 7 |
49 | |||
50 | Merged into #1 |
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51 | Content | Offer colored paths (other than sand and rock) on a permanent basis in order to better decorate our villages. | 9 |
52 | Feature | Implement a statistics page with things like:
|
10 |
53 | UI | Turn off parts of fancy graphics (To use on slower phones) like smoke etc.
|
22 |
54 | Feature | Implement a technology tree:
|
4 |
55 |
|
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56 | Feature | Create a Dino "Trading Den" that allows players to trade dinos (and resources) with neighbours.
|
19 |
57 |
|
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58 | |||
59 | TS, UI | Move the delete buttons in Tiny Social away from the visit buttons to prevent accidental deletions. | 4 |
60 | |||
61 | Resource, Content | Upgradeable warehouse
|
6 |
62 | TS | Ability to see the crystals & coin collection quantity of other villages.
|
3 |
63 | Feature | Be able to turn stores, habitats, decorations through 180 / 270 degrees ( rather than just 90 degrees) to improve look of village | 12 |
64 | UI | Be able to clear the village of offers so as to pick up coins | 7 |
65 | Feature | In Move mode, allow the ability to group nearby decorations or buildings so we can move them together (or rotate, sell or inventory them together). | 4 |
66 | UI | When clicking a decoration, show also:
{possibly the description as it's listed in the store, but having the progress bar instead of the cost} |
17 |
67 | Feature | Weather system (snow, rain, sunny) or Day Night System Admin note: Partially implemented already by season with Magic Clocktower |
5 |
68 | UI | Make avatar icon on the top left the same as our avatar in Tiny Social, not just Rupert face | 11 |
69 | UI | Make the goal icon picture in slider compatible with the timer shown because the timer is hard to read on the goal pictures that have no specific bar for timer. And we have to click the goal screen to view the progress timer. | 3 |
70 | Feature | When reaching level 70, allow player to name his/her village across the top | 3 |
71 | Content | When reaching level 70 get a free custom 'hall of fame' decoration | 4 |
72 | Feature | Related to 67. Have a day/night system too where 1 day = 1 real hour. When it's night villagers stop working, When it's raining villagers carry umbrellas with them and puddles appear on the ground, When it's snowing snow appears on the ground. | 1 |
73 | Feature | Upon reaching level 60, make village actually become under attack by the threatening extenal dino, gives more reality to all the preparations so far and adds more excitement and purpose in continuing the game at higher levels.The villagers could then use their fire engines, hospitals , own dinos etc with purpose. | 2 |
74 | UI | Return zoom to that in version 1.15 so we can easily see and move around our villages again.[Restore the full zoom out mode] Admin note: Implemented in iOS version 1.16.1 |
40 |
75 | Fusion | After a successful fusion, be able to discard the result and retry the fusion (that would cost again coins)
To be used in case you already have that dino or wanted a dino of the other biome. |
11 |
76 | Content | Increase the sell price from 10%. And if we bought something for , we ought to receive when selling | 13 |
77 | Feature | Allow multiple crystal producers to be merged - e.g. 10 banks into a single vault to save space but producing the same output as 10 banks. | 3 |
78 | Feature | Add more multifunction crystal producers such as crystal mansion | 3 |
79 | Feature | Let us build on top of paths | 4 |
80 | Merged with #10 |
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81 | Merged with #20 |
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82 | Pet | Related to 21: Add more minigames for Topsy and other pets if added; maybe a resource one? | 1 |
83 | Feature | Bring back the red flash for chains and make them last longer | 1 |
84 | UI, Feature | Within the shop/inventory window, include the item's footprint info as well. 3x3 7x7 and so forth. | 8 |
85 | UI | Related to #74: Suppress auto zoom when selecting a dino in a habitat | 5 |
86 | TS | Be able to gift crystals (perhaps as a Christmas special) | 6 |
87 | UI, Inventory | Make inventory sortable by size, type, tax earned. | 7 |
88 | Habitat | Have a 3/4 dino habitat that is purchased for coins and not crystals | 4 |
89 | Feature, Dino | Have a special extra "mini village" that can only hold dino habitats and decorations and is accessed in the same way as the cubby patch in tiny zoo. | 2 |
90 | Habitat | "Ghost habitats" permanently available to buy in the shop, as now we can obtain a good amount of ghost dinos (via fusion, random hatch). Could be the Spooky Swamps and/or the Ancient Tarpits, or a third one that would be permanent. | 5 |
91 | UI | Village Reset or Game Restart; clears/deletes current village [or create new parallel village]. Also would be interesting to have a snapshot of previous villages on device. | 2 |
92 | Feature,content | A way to send friends things you have in your inventory shops,dinos etc.+ being as some devices cant handle big villages maybe have a village extension which you can tap in the carner of the screen and loads another village which is part of your village as well though. | 3 |
93 | Ability to take a picture of complete village similiar to "Share My Zoo" feature in Tiny Zoo. | 7 | |
94 | Feature | Be able to temporarily put items out of the village in move mode and if you exit move mode they get put back where they were. | 2 |
95 | Content, Dino | Add a tree decoration where you can store dino eggs that aren't being used yet in nests | 4 |
Admin note: This is not a feature request but rather a request for a change in the terms of a goal. |
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97 | Feature | Have multiple soundtracks. If bold enough, maybe an ingame media player? How about offering an item like Radio for the village? Clicking it would open up a mini dashboard for music files, play list, shuffle, pause, next, etc.? | 3 |
98 | Dino | Allow a fully fed dino to roll back the look of it to an earlier version, eg. adult back to toddler or
teen, while still earning full tax but no longer hungry so remains not subject to hunger icon... |
4 |
99 | Content | If Crystal Producers are to be limited, make them limited in the number of crystals produced, not the days the crystals are produced for | 9 |
100 | Feature |
Have a login system as opposed to tying a game to a device (Problem: Accounts may be hacked into & disturbed) |
7 |
101 | For limited-time crystal producers (Crystal Mansion, Crystal Alchemy, etc), show how many days left of production. | 5 | |
102 | Content | Related to #20:Be able to buy crystals with social currency. this would be easier to make a ratio of sale rather than coins since higher players have millions upon millions of coins.Example 1 crystal for every 100 social currency | 5 |
103 | Dino | a) Adding a whole new Biome of Dinosaurs, those that lived in the sea / water like ichtyosaurus, cryptoclidus, liopleurodon, hybodus, ... b) Turn the ghost dino's into seperate Biome (ralted to #90) |
3 |
104 | Dino | Admin Note: Can already be done (by selecting info of selected dino) |
1 |
105 | Dino | Admin note: Can already be done (by selecting info of selected dino) |
1 |
106 | Dino | Related to #14: Let's have some meat eating dinos. Maybe at Level 70 or so be able to get a T-Rex. | 1 |
107 | Except for the initial Rupert and Regina, be able to rename our villagers. | 1 | |
108 | Except for the initial Rupert and Regina, be able to select the gender of villagers in newly purchased/erected houses | 1 | |
109 | Dino | Remove "dinner plate' icon on dino habitats - some of us don't want all adult dinos. | 3 |
110 | UI | When placing multiple identical buildings from inventory, make it as easy as when placing the same decoration from inventory. i.e.: after placing a building, don't make the UI unnecessarily return to choosing whether i want to place something from all items, a building, or a decoration when i still have another 20 of the buildings in stock that i still want to place! just offset the footprint of the next available building, as when placing multiple identical decorations from inventory. | 3 |
111 | Pet |
Ability to upgrade your pet so that it can collect more often |
2 |
112 | TS | Ability to see the name of a particular item that is in the friend's village. This can easily lead to buying more interesting looking stuff for your own village. | 2 |
113 | Market | Related to #31.Once it's possible to have these upgraded resource producers (say, 100 times the normal amount), then implement an economy type system where it becomes supply and demand. If a person buys a gazillion stone and doesn't put any back in, then stone should be more expensive for that person. If a person puts in as much as they take, then their price stays the same. Note1: This should only be implemented at level 50+ and should only apply to their own village. Otherwise, you get people who make second (third and fourth) villages that are only stone farms. Note2: This should help make it back to zero-sum, assuming the resource producers are there. Note3: I know that this will not be popular with a lot of people here who rely on the marketplace. | 1 |
114 | Dino | Be able to imprint a Biome onto a habitat that doesn't have one, such as the Storybook. | 1 |
115 | UI | Allow minimize of quest bar items, like that of the arrow tab that contains 'Collection' , 'Tiny Social', 'Inventory', and 'Move'. Allows more room to collect and move items without accidentally hitting an a quest. | 1 |
116 | UI | Include a 'decline' option to quests and remove them from quest bar. | 1 |
117 | UI |
Move offers/notices, located on the far right side of screen. Include an offer tab (minimizable) at the top of screen near the coin amount. Related to #115 Allows more room to collect and move items without accidentally hitting an offer. (some offers already expired but still exisitng on screen) |
1 |
118 | TS | Include the option to visit or view other villages where the player is not online and without having to "friend" them | 1 |
119 | TS | Include a "tap on" or "hover over" feature when visiting other villages. Many villagers have awfully cool stuff that I'd simply like to know wgat they are ... and dream about having ... | 1 |
120 | Feature |
Related to Number 6: Make a safe-deposit box for crystals to ensure they cannot be expended accidentally
Add a switch (on/off check box) to each dion that will protect it from accidental fusion and sale |
1 |
121 | Content |
Make crystals producers produce x amount of crystals during their lifetime. If you buy one and it says it'll give you 2x your investment then it should give you that and the only thing that would be variable is how fast you get the return. If you collect several times a day it'll give you your return faster then if you only do it once a day but either way in the end you would get the same amount of crystals |
1 |
Category
These are the categories that we have tried to group the suggested features. This is for easy grouping and convenience in structuring the requested features
- UI = User Interface
- Content = adding more content in-game virtual items
- Feature = new function as feature for enhance game experience
- Dino = related to Dino
- Market = related to Market
- TS = related to Tiny Social aspect
- Pet = related to Pet
- Fusion = related to Fusion aspect
- Inventory = related to Inventory management
- Resource = related to resourcing or Storage